Skill/ Rating |
FG Shooting |
3PT Shooting |
FT Shooting |
Rebounding |
Defense |
Ball Handling |
Poor |
35-39% |
20-23% |
56-60% |
40-43% |
37-40% |
16-17% TO |
Fair |
40-44% |
24-27% |
61-65% |
44-47% |
41-45% |
14-15% |
Average |
45-48% |
28-31% |
66-70% |
48-52% |
46-50% |
12-13% |
Good |
49-52% |
32-35% |
71-75% |
53-55% |
51-55% |
10-11% |
Excellent |
53-56% |
36-39% |
76-80% |
56-58% |
56-60% |
8-9% |
All-Pro |
57-60% |
40-43% |
81-85% |
59-60% |
61-65% |
6-7% |
Does this mean a player who is Exc will shoot 55% every game? Absolutely not! There are plenty of factors that
determine how he shoots in any game, such as:
1) The defender covering the player.
2) The injury rating of the offensive player.
3) How many minutes the player has already played in the game.
4) Whether the player is playing home or away.
5) Random numbers play a part in dictating whether the player makes or misses a shot. It just might not be his day.
What it does mean that over the course of a season, if the player was covered by a 50-rated defender all the time
and was never injured, he'd shoot about 55% for the season for 2-point field goals.
Also, a player with a high overall rating may look good on the game preview page but overall rating can be deceiving. There may be more inexpensive options available with the individual attributes that you need. For example, do you really need a guard that has a high rebound ability?
Adjusting your roster is one of the first things you'll likely want to do.
You can play 8, 9, or 10-man rotations, but for this 101 class, we'll focus on a
10-man rotation.
The starter and his backup must be assigned 48 minutes for a game. This does not mean they will exactly play the number of minutes assigned,
as fouls and injuries play a factor in the number of minutes played.
Players are "coached" as to how much they will shoot during the game, how many of their shots will be three-point attempts, and who they
will defend. A player can shoot as much as "Ball-hog" down to "Very little". These are numeric values in the program, but it is a ratio
based on all of the players currently in the game. So a player who shoots ball-hog with 4 other players at very little will shoot more
than a player who shoots ball-hog with 4 other players at normal.
There are currently no double-team or zone defenses allowed, so a player and his associated substitute will defend a position (for example
the PG position may defend the opposing team's shooting guard).
In terms of how you determine how often players should shoot, and whether they should shoot a higher level of three pointers, use the ratings as a guide to analyze the most optimal shooting pattern. Once you set that, let it ride for several games so you can evaluate a statistically relevant sample size before making additional adjustments.
Checking your schedule and scores should be one of the highlights (or lowlights, if you lose) of your day! The schedule will list all of
the games along with a game preview. The game preview looks at how the teams have fared against one another historically, as well as how the individual matchups between the players shape up. Finally it offers an attempt at a game prediction. It predicts about as well as a
betting line, but it's something to talk about in the message boards and to see who may have an edge anyway.
As far as checking scores, you can do it one of two ways - from the schedule page (where it will not display the final score so you can be
surprised) or the scores page, where it will show the quarter scores, final score, and top statistical performances of the game. Both
pages offer you links to the play by play file for that game and the box score.