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SimHoops U - Class 101
(Last updated Tuesday April 2, 2024)

Prerequisite: Apply for a SimHoops franchise (and receive the welcome e-mail)

Syllabus

  1. Welcome To The Game

  2. Logging In

  3. Changing Your Password

  4. Signing Up For The Message Board

  5. About Player Attributes

  6. Adjusting Your Roster

  7. Checking Your Schedule And Scores

 

I. Welcome To The Game!
On behalf of all of the owners of SimHoops franchises, I want to welcome you to what is becoming the most complete online basketball simulation on the Net! We don't have a perfect game yet, but we continue to grow each season. All of the normal tasks of the coach and general manager (except setting hot dog prices) are here for you! Do you have what it takes to win the SimHoops championship? This University is setup to help get you on your way toward that goal.

II. Logging In
The first task you will have once receiving your welcome e-mail will be to login to the game. In order to make any modifications to your rosters or make waiver claims, acquire free agents, etc... can only be done while logged in. Cookies and Session Variables MUST be enabled to login properly. You can Click Here to see the login page and to login. Occaisionally you see a message that says "The database is currently down for maintenance." During this time you may still browse the league but will be unable to make changes.

III. Changing Your Password
The first time you login, you will be required to change your password. You will need to enter your current password once, followed by your new password twice. Should you forget your password, you can Click Here to retrieve your password via e-mail.

IV. Signing Up For The Message Board
The message board is THE main source of communication for the league. Owners chat back and forth, post questions and comments, and send private messages to each other. Also, the commissioner posts important information on this board and allows league voting on certain issues through the board. You must be registered on the Discord Channel to post and participate in the voting. Click Here to go to the Discord Channel.

V. About Player Attributes
Players will have certain skill ratings which affect how they play over the course of a season.  Individual game stats may vary as there are random elements involved in the simulation program.  Note that a player with a + after the attribute (e.g. Good+) is in the top 25% of that bracket and a player with a - after the attribute (e.g. Fair-) is in the bottom 25% of that bracket. You will see ratings in one of 6 categories (see below):

Skill/
Rating
FG
Shooting
3PT
Shooting
FT
Shooting
Rebounding Defense Ball
Handling
Poor 35-39% 20-23% 56-60% 40-43% 37-40% 16-17% TO
Fair 40-44% 24-27% 61-65% 44-47% 41-45% 14-15%
Average 45-48% 28-31% 66-70% 48-52% 46-50% 12-13%
Good 49-52% 32-35% 71-75% 53-55% 51-55% 10-11%
Excellent 53-56% 36-39% 76-80% 56-58% 56-60% 8-9%
All-Pro 57-60% 40-43% 81-85% 59-60% 61-65% 6-7%
Does this mean a player who is Exc will shoot 55% every game? Absolutely not! There are plenty of factors that determine how he shoots in any game, such as:
1) The defender covering the player.
2) The injury rating of the offensive player.
3) How many minutes the player has already played in the game.
4) Whether the player is playing home or away.
5) Random numbers play a part in dictating whether the player makes or misses a shot. It just might not be his day.
What it does mean that over the course of a season, if the player was covered by a 50-rated defender all the time and was never injured, he'd shoot about 55% for the season for 2-point field goals.

Also, a player with a high overall rating may look good on the game preview page but overall rating can be deceiving. There may be more inexpensive options available with the individual attributes that you need. For example, do you really need a guard that has a high rebound ability?

VI. Adjusting Your Roster
Adjusting your roster is one of the first things you'll likely want to do.  You can play 8, 9, or 10-man rotations, but for this 101 class, we'll focus on a 10-man rotation.

The starter and his backup must be assigned 48 minutes for a game. This does not mean they will exactly play the number of minutes assigned, as fouls and injuries play a factor in the number of minutes played.

Players are "coached" as to how much they will shoot during the game, how many of their shots will be three-point attempts, and who they will defend. A player can shoot as much as "Ball-hog" down to "Very little". These are numeric values in the program, but it is a ratio based on all of the players currently in the game. So a player who shoots ball-hog with 4 other players at very little will shoot more than a player who shoots ball-hog with 4 other players at normal.

There are currently no double-team or zone defenses allowed, so a player and his associated substitute will defend a position (for example the PG position may defend the opposing team's shooting guard).

In terms of how you determine how often players should shoot, and whether they should shoot a higher level of three pointers, use the ratings as a guide to analyze the most optimal shooting pattern. Once you set that, let it ride for several games so you can evaluate a statistically relevant sample size before making additional adjustments.

VII. Checking Your Schedule And Scores
Checking your schedule and scores should be one of the highlights (or lowlights, if you lose) of your day!  The schedule will list all of the games along with a game preview.  The game preview looks at how the teams have fared against one another historically, as well as how the individual matchups between the players shape up.  Finally it offers an attempt at a game prediction.  It predicts about as well as a betting line, but it's something to talk about in the message boards and to see who may have an edge anyway.

As far as checking scores, you can do it one of two ways - from the schedule page (where it will not display the final score so you can be surprised) or the scores page, where it will show the quarter scores, final score, and top statistical performances of the game.  Both pages offer you links to the play by play file for that game and the box score.